Pretty and angry? Ugly and clever? Sexy and uncomfortable? Check, check and check. The Create-A-Sim Mode, too, is a veritable hodgepodge of options - in both the appearance and personality department. It’s a system that, while limited by a grid and general lack of design variety, feels more flexible than ever. For example, entire rooms can be constructed without the hassle of meticulously slaving over menus of furniture options and decorative touches - allowing antsy players to jump into the core-experience quickly. There’s a familiar level of functionality, decorated with all the trimmings a house without a basement, pool and basic kitchen appliances can contain, conveniently streamlined and simplified for comfortable crafting. The new Build Mode mechanics are far less utilitarian than in previous entries in the series. The hours I spent piecing together celebrity not-so-lookalikes with the help of the meatiest Create-A-Sim in series history, tackling various aspirations with my custom cuties, reaching career goals impossibly fast and… tending to a demonic shapeshifting baby were, for the most part, devoid of the enthusiastic drive that kept me glued to the screen since Maxis first made household management a joy. It didn’t take long for me to realize that The Sims 4, the game I’ve been not-so-patiently waiting for since my Sims 3 playtime hours dipped into ignominious territory, wasn’t the sequel of my dreams.
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